With some scripts it's possible to restore the message. Supposedly meant to be scripted after you pick up the Card next to the dead body.
While it shares the same texture as the doors of the B1 laboratories, the sound is different. No footstep sounds are played and no textures/3D model are present.Īs you can't go back to the Liaison Elevator No.2, this door animation goes unused. Not much is known about this unused door animation. Quite similar to the door used in the 1F Facility Backyard but with two doors instead of one. There are a few hidden door animations hidden in the game, all included in the several releases of Dino Crisis. Not much can be explored since if you get too close to the two doors the game will load the map again in an infinite loop.Īn unused emergency shutter exists in the "Hallway S1" room texture file.Īn unused door (bottom-left) exists in the "Lecture Room Hallway" room texture file. Looks like an early version of Control Room B3. Seems like it is an early version of "Port" with no collisions, no footstep sounds, and a different door. It shares the same description as the white battery item.
Oddly, this message does not appear when doing the same thing in the B1 Backup Generator Room.Īnother red battery. When charging the battery in the 1F Backup Generator Room, a message appears once the battery is fully charged. Once the battery is charged, it can be picked up and turns into the charged Startup Battery R.
When charging it, a small animation with a sound plays, which does not occur when attempting to charge an already-charged battery. can be used and charged in either the 1F or B1 Backup Generator Room. You already pick up a charged red battery in Backup Generator Room B1, so this item goes completely unused. Likely intended as a placeholder.Īt some point, there was supposed to be another Key Card for the Security doors in the S3/S2 levels. The icon in the menu is the same as the keys.
It was used for the score table of the Operation Wipe Out mini-game of the 2006 Windows version. There is a third background image showing Regina in the locker room with one of the lockers opened. Instead, Dino Crisis uses a sub-menu in which costumes can be selected when starting or loading a game. This would be similar to Resident Evil, which awards the Special Key for costumes while showing a picture of the room in which to use it. Indeed, upon completion of the game, both screens which indicate to the player that new costumes are unlocked show Regina changing clothes in the locker room, with the lockers opened. Rather than opening the room itself, possibly the key was meant for a locker inside the room. Goes unused as the door is already unlocked.
Enter the following code for the US version, then play as Regina.Ī key for the Locker Room door.
In the second game, Regina starts the game with a Desert Eagle handgun and a stun-gun, which immobilizes enemies. Over the course of the first game, Regina finds herself with three weapons to choose from: a Glock 34 automatic pistol (upgradeable and modifiable with sights), a Franchi PA3 12 gauge shotgun (upgradeable and modifiable with stocks) and a HK69A1 40mm Grenade Gun (also upgradeable).